Vibration and action-response latency
I found some for Unity, some for Unreal engine, and some for javascripts.
Not sure which is going to be better or more sophisticated.
W3C https://www.w3.org/TR/vibration/
For Unity
- https://gamedev.stackexchange.com/questions/105213/vibration-on-android
- https://answers.unity.com/questions/350193/handheldvibrate-duration.html
- https://gist.github.com/aVolpe/707c8cf46b1bb8dfb363
For Unreal
- https://answers.unrealengine.com/questions/99288/controller-rumblevibration.html
- https://answers.unrealengine.com/questions/123347/android-vibration.html
- https://forums.unrealengine.com/unreal-engine/feedback-for-epic/41012-vibrate-on-android-ios
- https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1349061-vibration
For Javascripts (Cordova or typescripts based)
- 用Cordova
- 用jQuery達成的 https://illyism.github.io/jquery.vibrate.js/
Some other interesting requirements
Make a character vibrate/blur https://answers.unrealengine.com/questions/698736/how-to-create-a-vibration-effect.html
Make the camera view vibrate
Those might be useful if I want some other effects to show that the users are doing wrong.